Key Details
Program Start Dates
September 2025
January 2026
Please visit Ontario College Application Service to learn more about start dates.
Credential
Ontario College Diploma
Program Duration
4 Semesters / 2 YearsProgram Contacts
Program Coordinator / Professor
Program Overview
Ignite your imagination: Learn to animate in 2D and 3D
Do you dream of working in the animated film, television, or gaming industry? Your drawing and storytelling skills will come alive as we help you develop your drawing and storytelling skills through the 12 principles of animation. With regular access to industry-standard software and hardware in our 13,900-square-foot studio, you’ll apply traditional techniques to 2D and 3D animation and gain a basic understanding of the animation process.
When you graduate, you can use your portfolio to jump into the field as an animation generalist, or continue your education and join the final year of Cambrian College’s three-year advanced diploma Animation program where you can specialize in either 2D or 3D animation.
Program Highlights
Program highlights
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Develop dynamic storytelling, drawing, design, and animation skills
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Graduate with a production-ready portfolio
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Toon Boom Centre of Excellence program
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Opportunity to showcase your work to industry representatives on a field trip to Toronto
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Grads can enter directly into the third year of Cambrian’s Animation advanced diploma program
Admissions
Admissions requirements
For graduates of the new curriculum (OSS): Ontario Secondary School Diploma (30 credits) or equivalent or mature student status including:
- Any grade 12 English (C) or (U)
- Submission of a portfolio (see additional admission requirements)
International Student Admissions
Are you an international student? Learn more about additional requirements.
Learn moreAdditional admission requirements
Portfolio requirements
In order to be accepted for admission in Cambrian College’s Animation Program, students are required to submit a portfolio. All entries should be submitted on 8 1/2" x 11" paper (no original artwork) and should include the following elements:
Life Studies
Two (2) drawings are from life, either a human model or an animal. The drawings should reflect an attempt to understand:
- structure and anatomy
- proportion
- perspective
- mass and volume
- visual appeal and rhythm
- balance
One (1) drawing of the artist’s hand and forearm that shows and understanding of the above elements. The drawing can be loose.
Character Study
Design a character and draw this character in a variety of poses (minimum of 5 poses). Each pose should show a different emotion. It is important to think about the character as an actor. Students should pay close attention to the following:
- structure and solid 3D construction
- perspective
- mass and volume
- appeal
- continuity of model (is it the same character in each pose?)
Perspective Study
One (1) drawing of a room in your home. This drawing should showcase knowledge of the following:
- perspective
- depth and 3D space
- proportion
- visual appeal
This drawing should be a clean line drawing.
Personal Work
Six (6) to ten (10) pieces that reflect your style and skill. These can be drawings and paintings. If you would like you can show a mix of classical and digital art.
Submission Process
Please mail your portfolio to the following address:
James Munro
c/o Cambrian College
1400 Barrydowne Road
Sudbury, ON, Canada
P3A 3V8
Portfolios can also be submitted digitally to the following email address: james.munro@cambriancollege.ca
Remember, presentation says a lot about who you are and your work ethic. Good luck!
Recommended:
- Grade 11 or 12 credits in visual arts and/or media arts (M) or (O)
Academic Upgrading
Are you missing admission requirements? Strengthen your academic skills for free at your own pace through Academic Upgrading!
Program delivery
Program delivery
2025-2026
Fall term start
- Semester 1: Fall 2025
- Semester 2: Winter 2026
- Semester 3: Fall 2026
- Semester 4: Winter 2027
Winter term start
- Semester 1: Winter 2026
- Semester 2: Spring 2026
- Semester 3: Fall 2026
- Semester 4: Winter 2027
Program of Study
Program of study for 2025-26 Academic Year
Semester 1 | Credits | ||
---|---|---|---|
ANI 1130 | Life Drawing | 4 | in this course, students will be introduced to Life Drawing as an independent art form and as a component that is critical to the effective development of believable animation. Students will focus on specific principles related to structure, anatomy, proportion, weight, and line quality. Stress will also be placed on gesture, force and rhythm as these are critical in the drawing of a life study. Students will begin to incorporate knowledge of the material covered into their drawn work and start to build confidence in their own drawing ability. |
ANI 1131 | Drawing for Animation | 4 | in this course, students will be introduced to the basic skill set that they need in order to progress to higher levels of drawing ability. Students will develop a critical awareness of the fundamentals of solid three-dimensional drawing through a series of exercises. Using examples from feature films and other sources, students will gain insight into the techniques and methods required for successful drawing for animated performance. |
ANI 1132 | Intro to Animation Principles | 4 | in this course, students will be introduced to the basic principles of animation. Students will apply the qualities of animation drawing (plasticity and appeal) and maintain a solid understanding of the elements of animation drawing while animating introductory exercises that will be delivered as a professional package. Timing, weight, and force will be the focus as the students begin to develop the ability to animate believable performances. Students will be exposed to squash and stretch, volume control, line weight, arcs, paths of action, and overlapping action as well as other principles of animation. Students will be introduced to classical, and digital 2D animation methods. |
ANI 1133 | Intro to Drawing and Painting | 2 | in this course, students will gain the skills to enhance their conceptual and expressive development in Animation. This course will prepare students for the remaining courses within the stream and for building connections to story, life drawing, character design, and environment design. Students will demonstrate strong traditional perspective drawing and rendering, and be introduced to colour theory. |
ANI 1134 | Digital Tools | 2 | in this course, students will be introduced to the digital tools that are used in the development of animation processes and assets. This course will also introduce students to 2D software that is applied to animation productions. Students will be prepared for building connections to story, character design, animation, layout, painting and building demo reels. |
ANI 1135 | Visual Language | 2 | in this course, students will be introduced to the use of images in creating ideas and concepts and ultimately leading to the effective telling of stories through the visual medium. Using examples from classic live action and animated films, students will be encouraged to develop tools to express their own ideas in an effective manner. Students will increase their ability to translate narrative concepts into an effective visual communications process. |
COM 1001 | Art and Design Communication | 3 | in this course, students will effectively develop their communication skills in oral and written form. This course will prepare students to write professional, work-focused documents using traditional writing platforms and digital media while strengthening their reflective writing practices. Students will also develop oral presentation skills and enhance their ability to speak about not only themselves as artists but other artists as well. |
Credits | 21 | ||
Semester 2 | |||
ANI 2130 | Life Drawing II | 3 | in this course, students will will continue to study the fundamentals of life drawing. Students will apply the principles of drawing covered in Semester 1 to draw human and/or animal forms. Specific material on the skeleton and muscles of the human body will be introduced and incorporated into gestural studies. |
ANI 2131 | Introduction to Design | 2 | in this course, students will add to the basic skill set that they need in order to progress to higher levels of drawing ability. Students will demonstrate an increased critical awareness of solid three-dimensional drawing as they approach the tasks of character design, location development and the storyboard process. Students will be introduced to basic principles associated with character design and model sheet development. |
ANI 2132 | Body Mechanics | 3 | in this course, students will continue to develop their classical animation skills while applying the principles of animation to more complex scenarios. Students will animate characters/assets doing simple tasks to demonstrate an understanding of how a character moves and behaves in 3D space with a focus on weight and force. Lip Sync, and the anatomy of the head/face will be explored as the student animates mouth shapes to dialogue. The animation will be produced digitally using paperless, tradigital and cutout animation techniques |
ANI 2133 | Drawing and Painting | 2 | in this course, students will learn advanced colour theory and composition. Students will demonstrate basic art direction, staging and advanced understanding of 3D drawing by applying perspective, line, value and colour to environment drawings. It prepares students for the remaining courses within the program and for building connections to story, life drawing, character design, layout and animation. |
ANI 2134 | Intro to 3D | 3 | in this course, students will be introduced to 3D animation and the software (Maya) associated with the medium. Students will build on their traditional animation knowledge and how it is applied to computer generated animation. |
ANI 2135 | Intro to 2D Rigging | 3 | in this course, students will learn the fundamentals of 2D rigging. They will be able to create and manipulate digital assets using simple controls, while demonstrating the principles of rigging and how it is used in 2D animation. Students will design, build and animate simple character rigs. |
ANI 2136 | Story Concepts | 2 | in this course, students will be introduced to storyboarding fundamentals as they relate directly to narrative structure. Emphasis will be placed on the full storyboard process from initial sketch (thumbnails) to final, sequential panels. Students will develop their ability to translate narrative concepts into an effective visual communication. |
One General Education Course. 1 | 3 | ||
Credits | 21 | ||
Semester 3 | |||
ANI 3130 | Life Drawing III | 3 | |
ANI 3131 | Development and Design | 2 | |
ANI 3132 | Action Analysis | 4 | |
ANI 3133 | 3D Animation I | 3 | |
ANI 3134 | Layout I | 2 | |
ANI 3135 | Story and Visual Narrative | 2 | |
ANI 3136 | Intro to Modelling | 2 | |
One General Education Course. 1 | 3 | ||
Credits | 21 | ||
Semester 4 | |||
ANI 4130 | Life Drawing IV | 3 | |
ANI 4131 | Character Design | 2 | |
ANI 4132 | Acting for Animation | 4 | |
ANI 4133 | 3D Animation II | 3 | |
ANI 4134 | Layout II | 2 | |
ANI 4135 | Story and Visual Narrative II | 2 | |
ANI 4136 | Portfolio Development | 2 | |
One General Education Course. 1 | 3 | ||
Credits | 21 | ||
Total Credits | 84 |
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For more information regarding General Education courses, click here.
Fees
Tuition Cost
Important Notice
Fees presented are estimates based on projections for future academic year(s) of study. Actual fees charged may differ from what is published here. A full detailed listing of all fees is available in myCambrian and updated annually no later than May 1 for the following academic year. Students in Academic Upgrading are responsible for any fees listed on their invoice each term.
Tuition and ancillary fees
Please see our fees page for the breakdown of tuition and mandatory ancillary fees by program and semester for both domestic and international students.
Books and supplies
Books and supplies may be required at the course level over and above what is estimated above. Please consult your professor/instructor for further information.
College may be more affordable than you think!
Have you said, “school can wait another year”? Don’t sacrifice your future any longer – you can do it!
Whether it’s fear, financial reasons, or something else that is impacting your decision to start school, we’re here to listen to you and help in any way we can!
Work-integrated learning (WIL)
Take your education beyond the classroom!
Cambrian programs blend academic learning, hands-on training, and community involvement opportunities to help you achieve your ultimate goal – your dream career. You’ll have the opportunity to apply your knowledge to real-world scenarios within and outside of the classroom through work-integrated learning. Whether it be a capstone project, co-op, practicum, preceptorship component, or placement, you’ll benefit from a practical, job-related experience before you graduate.
Work Integrated Learning (WIL) resources
Your program may give you the opportunity to gain practical work experience through a capstone project, co-op, practicum, preceptorship component, or placement. Before starting your program it’s important to understand the differences between the opportunities as well as the requirements.
Field of Study
School of Creative Industries
Looking to further your craft and pursue a career where your creativity can lead to a fulfilling career? At Cambrian, a program in Creative Industries allows you to tap into your talents and develop skills that can allow you to pursue that ideal job. You’ll learn from industry professionals who have been able to create and succeed in the modern workplace.
Career Outcomes
Need a career coach?
Explore how this program can lead to a great career! Cambrian’s Career Coach platform is a user-friendly, online tool that provides up-to-date and comprehensive labour market data to help you explore career options, salary expectations for the Greater Sudbury region, and more!
See where you'll be learning!
Minimum technology requirements
Success in this program requires that you come equipped with some program-specific technology requirements.
Minimum technology requirements
Our animation labs are fully equipped with all of the hardware and software that are required to complete this program. If you would like to invest in your own equipment, here is a list of the suggested minimum technology requirements:
- Regular access to a computer with a reliable Internet connection
- Webcam and headset
- Personal computer (PC)
- Windows 7 (SP1), 8, 8.1, or 10 operating system (OS 10 preferred)
- Processor: 64-bit Intel or AMD multicore processor, Intel i5 minimum or AMD equivalent
- RAM: 8 GB (16 GB preferred)
- External hard drive: SSD 256 GB minimum
- Video card: Most cards manufactured 2018 or newer, must support OpenGL 3.3 or higher
- Storage space: 100 GB free with minimum 10 GB for software installs
- Monitor: 1280 x 1040 resolution with 32-bit colour minimum
- Mouse: 3-button
- Pen tablet: Wacom
- Software: Autodesk (Maya, Mudbox), Toonboom (Harmony, Storyboard Pro), Adobe (Photoshop, Premiere, Animate, Acrobat), Audacity, Unreal Engine, Quicktime, Google Chrome, WinZIP/7ZIP, FlipBook, xNormals
Required software will be provided by Cambrian College. Instruction on how to obtain software will be provided to you. Some software that you may access as part of your program may not be compatible with every device. If you have any questions about these technology requirements, please email info@cambriancollege.ca or call (705) 566-8101, ext. 7303.
System requirements for assistive technology
To access the widest range of assistive technology (AT), a Windows-based computer is recommended.
- Recommended OS: Windows 10 or newer
- Recommended CPU: Intel or AMD multicore processor
- Recommended RAM: 8 GB
- Recommended storage for assistive technology: 8 GB of available hard drive of solid state drive space (please note this is not the total drive size and refers specifically to available space needed for assistive technology)
- Recommended audio: Speakers or headphones for text-to-speech and microphone for speech input
While Apple computers can provide many AT options, some specialized software may not be available/compatible with this platform. Please consult with the Glenn Crombie Centre for further details.
Ready to take the first step?
Start gaining the highest level of skills at Cambrian now – and you’ll be ready to take advantage of the many career opportunities waiting for you just around the corner. The future is yours!
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